Services
Mobile Applications
Apps shipped in step with the platform, not behind it
Mobile falls behind because it gets staffed last. The web product moves weekly, the app ships quarterly, and within a year they are effectively two different products with two different truths about your data.
We build mobile in parallel with the platform — same API contract, same permission model, same release rhythm — so field users, customers and operators all work from one source of truth. On larger engagements that has meant customer apps, field apps and partner apps developed alongside the main web product rather than trailing it.
You probably need this if
- The app is months or years behind the web product
- Mobile has its own API endpoints that drifted from the main ones
- Field users work around the app instead of through it
- Releases are a big event rather than a routine week
- Offline or poor-connectivity use was never really designed for
One contract, one permission model
The most common cause of mobile drift is a separate API built for the app, which then evolves independently. Two contracts mean two sets of bugs, two permission surfaces to get wrong, and a growing pile of behaviour that differs depending on which client you opened.
We work against one shared contract and one permission model. If a role cannot do something on the web, it cannot do it on mobile either — enforced server-side, not by hiding a button.
- Single API contract shared by web and mobile clients
- Permissions enforced server-side so clients cannot diverge
- Parity tracked as an explicit backlog rather than a vague intention
- Shared types and validation so breaking changes surface at build time
Designed for where the work happens
Field applications get used in basements, on job sites and in buildings with poor reception. An app that assumes connectivity fails exactly where it is most needed, and users fall back to notes and phone calls.
We design for the real environment: offline capture with sensible conflict resolution, camera and media flows that work with gloves on and one hand free, and sync that resolves cleanly rather than silently losing someone's afternoon of work.
- Offline capture with deliberate, understandable conflict resolution
- Camera, media and document flows built for on-site conditions
- Interfaces usable one-handed and readable in bad lighting
- Sync status made visible so users trust that their work saved
Release as routine, not as an event
When shipping to the stores is painful, teams ship less, batches get bigger and each release carries more risk. The fix is to make release boring early, before the pressure arrives.
We set up the pipeline, signing, device testing and staged rollout at the start of the engagement, so mobile releases run on the same cadence as everything else.
- Build, signing and store submission automated from the start
- Device and OS coverage testing as part of the normal cycle
- Staged rollout and crash monitoring so bad builds are caught early
- Push, deep links and notifications wired into the core product model
How the work runs
Parity and platform read
What exists, where mobile has drifted from web, and which of that gap actually matters to users. Not everything on web belongs on a phone.
Contract alignment
Mobile moves onto the shared API and permission model, which is usually where most of the long-standing bug class disappears.
Surface build
The flows users actually need in the field, built for real conditions rather than desk testing.
Release discipline
Pipeline, monitoring and cadence handed over so releases stay routine after we step back.
What you get
- —Production mobile applications on your developer accounts
- —Shared API contract alignment with the web platform
- —Offline, media and field-condition flows where the product needs them
- —Automated build, signing and store release pipeline
- —Crash monitoring, analytics and release runbooks
What we will not do
- —We do not rebuild a working app for the sake of a framework preference
- —We will push back on porting web features that do not belong on a phone
- —Store accounts and signing credentials stay in your control
Where we have done this
Common questions
Native or cross-platform?
Whatever suits the product and your team's ability to maintain it. Cross-platform covers most business applications well; we recommend native when device capability or performance genuinely demands it.
Can you take over an existing app?
Yes, and inherited apps are common for us. The first job is usually contract alignment and release pipeline, since those unblock everything after.
Do you handle store submission and review?
We set up and run the submission pipeline, on your accounts. If a review gets rejected, dealing with it is part of the work.
Need this on your product?
Tell us where delivery is stuck. We will give you an honest read on scope and shape before anyone talks contracts.
Book a technical review
